Among Us: Complete Guide

Everything you need to win as Crewmate or Impostor: tasks, sabotages, every role including the new Judge, map notes, meeting play, and lobby settings.

Researched September 2026 — current as of v18.0.0 (the Judge update, August 18, 2026). Live games change; check the linked sources if something differs.

Quick Start

  1. Crewmates win by finishing all tasks or voting out every Impostor. Impostors win by killing until they equal the Crewmates, or by letting a critical sabotage (Reactor, O2, Seismic Stabilizers, Crash Course) run out.
  2. Do your tasks. Task bar progress is the Crewmates' clock. Wandering around "investigating" instead of tasking is the most common way crews lose.
  3. Dead players still do tasks. As a ghost, keep finishing your list; ghosts walk through walls, so you finish fast.
  4. Visual tasks prove innocence (when they are enabled in settings). Medbay Scan, Clear Asteroids, Empty Garbage/Chute and Prime Shields show an animation only a real Crewmate can trigger.
  5. Watch who vents. Only Impostors and the Engineer can use vents. A vent call is strong evidence, but ask about roles first.
  6. Report bodies, don't just flee. A body nobody reports gives the Impostor a free kill and no information for you.
  7. Talk with information, not vibes. "I saw Red leave Electrical right before the body" beats "Red is sus."
  8. Check the new Match Info Guide (v18.0.0) to see which roles and settings are active in your lobby before you make claims about them.
  9. Skip if unsure. An ejected Crewmate is a free kill for the Impostors. Voting early and randomly helps them.

How a Round Works

Phase What happens What to do
Free roam Crewmates task; Impostors kill and sabotage Task efficiently, note who you see and where
Body report / Emergency button Everyone is pulled into a meeting Share where you were, who you saw, what you did
Discussion + voting Timed chat, then votes Vote on evidence; skip when evidence is thin
Ejection Most-voted player is thrown out (confirm ejects is a setting) Update your read on who is left

Emergency meetings are limited per player and have a cooldown (both set by the host). A sabotage in progress blocks the button.

Critical vs. non-critical sabotages

Sabotage Maps Type Fix
Reactor Meltdown The Skeld, MIRA HQ, The Fungle Critical Two players hold the two hand scanners at once
Oxygen Depleted The Skeld, MIRA HQ Critical Enter the code at both O2 panels
Reset Seismic Stabilizers Polus Critical Fix both stabilizer panels before the timer ends
Avert Crash Course The Airship Critical Fix both panels before the timer ends
Fix Lights Most maps Non-critical Flip switches in the Electrical panel (Crewmate vision shrinks, Impostor vision does not)
Comms All maps Non-critical Fix the Comms panel; tasks and admin info are hidden until then
Doors Several maps Non-critical Wait them out (or fix door panels where the map has them)
Mushroom Mixup The Fungle Non-critical Everyone looks alike temporarily; wait it out and be careful

Criticals are the Impostors' best tool: they pull the crew to one spot, split the group, and create cover for kills on the way.

Maps

Map Size Notes
The Skeld Small/medium The classic. Vents link in small networks (e.g. Electrical, Medbay and Security connect). Cameras in Security, Admin table in Admin.
MIRA HQ Small Everything connects through a central hallway; all vents link into one network. Door log and Admin give strong info. No cameras.
Polus Large Outdoor base with Vitals in Office and cameras. Long walks make alibis easier to check. Seismic sabotage replaces Reactor/O2.
The Airship Very large You choose your spawn point each round. Long hallways, ladders and the Gap Room moving platform make isolated kills easy. Crash Course is the critical sabotage.
The Fungle Large Jungle island with a zipline, ladders and mushroom-based Mushroom Mixup sabotage. Sight lines are broken up by foliage, so kills are easy to miss.

Information tools to learn per map: Admin (shows how many people are in each room, not who), Cameras/Security, Vitals (who is alive/dead), and Door Log on MIRA HQ. Checking these between tasks is how good Crewmates catch lies.

Roles

Roles are enabled per lobby in Role Settings, each with its own count and spawn chance. The Match Info Guide added in v18.0.0 shows what is active.

Crewmate roles

Role Ability How to play it
Engineer Can use vents Use vents to fix sabotages fast. Expect to be accused if someone sees you vent, so claim early when caught.
Scientist Portable Vitals (battery charges by doing tasks) Check Vitals right after a kill window to time deaths. Call a meeting as soon as someone dies near you.
Guardian Angel Ghost role: shields a living player for a short time Protect whoever the Impostor is likely to hit next (lone players near a sabotage fix).
Tracker Tracks one player's position on the map for a time Track the player you trust least; a track that shows them near the body is huge evidence.
Noisemaker When killed, alerts others to the body's location Makes you a bad target; Impostors may avoid you, which is also information.
Detective (v17.0.0) Two abilities: Notes (records the dead Crewmate's location, your suspect list, and what kind of Impostor you're facing) and Interrogate (question players to learn where they were during the crime) Interrogate after a kill. Since v18.0.0 Interrogate has a cooldown after Emergency Meetings, so plan when you use it.
Judge (v18.0.0) Overrule: once per game, eject any player regardless of the vote. Unlocks after completing a set number of tasks (host-configurable). If your target is not an Impostor, you are ejected instead Only fire it on hard evidence (seen kill, seen vent with no Engineer in lobby). If multiple Judges overrule in the same meeting, the first one counts and the others get the use back for a later meeting.

Impostor roles

Role Ability How to play it
Impostor (base) Kill, sabotage, vent The baseline. Fake tasks at plausible spots and time kills with sabotages.
Shapeshifter Transform into another player for a time Shift into someone, kill in view of a witness, then shift back. Framing is the point.
Phantom Turn invisible for a time; can kill (visibly ending the invisibility) Vanish to cross open areas or leave a crime scene without being seen walking away.
Viper (v17.0.0) Victims are dissolved with acid; bodies disappear after a short time Kill in rooms people won't pass soon. Bodies that vanish before anyone finds them give the crew nothing to report.

Crewmate Strategy

Impostor Strategy

Hide n Seek Mode

A separate mode: one Impostor hunts, Crewmates hide and do tasks. The Impostor is revealed from the start, Crewmates get a limited number of vent uses and fake-task tricks do not matter. Final Hide is a short phase near the end where the Impostor gets a speed boost. Win as Crewmate by surviving the timer (tasks shorten it); win as Impostor by killing everyone.

Lobby Settings Worth Knowing

Setting Why it matters
Confirm Ejects Off makes ejections uncertain and games tenser
Visual Tasks Off removes the easiest proof of innocence
Task Bar Updates "Meetings" or "Never" stops Crewmates from reading kills off the bar
Kill Cooldown / Impostor count The main balance levers; 2 Impostors in lobbies of about 8-10 players is common
Anonymous Votes Hides who voted for whom
Role Settings Count and chance per role; the Judge's task requirement lives here

Common Mistakes to Avoid

Advanced Tips

FAQ

Is Among Us free on Steam? No, it's a paid game on Steam. Cosmetics come from Cosmicubes and the in-game store.

What does the Judge do? Added in v18.0.0 (August 2026). Once the Judge finishes enough tasks, they can Overrule once per game to eject any player regardless of the vote. If that player is not an Impostor, the Judge is ejected instead.

What are the newest roles? Detective and Viper (v17.0.0, September 2025) and the Judge (v18.0.0, August 2026). Innersloth's 2026 roadmap planned two new roles for the second half of 2026, and the Judge was the first.

Can I play with console and mobile friends? Yes, Among Us has cross-play across PC, console and mobile through lobby codes. Keep everyone on the latest version, because old versions lose support.

How many Impostors should a lobby have? It's up to the host. One Impostor for small lobbies and two for larger ones (around 8 or more players) is the usual balance.

What is Among Us 3D? The renamed Among Us VR, a separate first-person game with its own updates. This guide covers the standard game.

Is there a story mode? Innersloth is making a narrative game, "Among Us Story: On Guard." The 2026 Roadmap Part 2 says it's in active development after its reveal and demo, with release expected later in 2026 (no firm date yet).

Sources