Everything you need to win as Crewmate or Impostor: tasks, sabotages, every role including the new Judge, map notes, meeting play, and lobby settings.
Researched September 2026 — current as of v18.0.0 (the Judge update, August 18, 2026). Live games change; check the linked sources if something differs.
| Phase | What happens | What to do |
|---|---|---|
| Free roam | Crewmates task; Impostors kill and sabotage | Task efficiently, note who you see and where |
| Body report / Emergency button | Everyone is pulled into a meeting | Share where you were, who you saw, what you did |
| Discussion + voting | Timed chat, then votes | Vote on evidence; skip when evidence is thin |
| Ejection | Most-voted player is thrown out (confirm ejects is a setting) | Update your read on who is left |
Emergency meetings are limited per player and have a cooldown (both set by the host). A sabotage in progress blocks the button.
| Sabotage | Maps | Type | Fix |
|---|---|---|---|
| Reactor Meltdown | The Skeld, MIRA HQ, The Fungle | Critical | Two players hold the two hand scanners at once |
| Oxygen Depleted | The Skeld, MIRA HQ | Critical | Enter the code at both O2 panels |
| Reset Seismic Stabilizers | Polus | Critical | Fix both stabilizer panels before the timer ends |
| Avert Crash Course | The Airship | Critical | Fix both panels before the timer ends |
| Fix Lights | Most maps | Non-critical | Flip switches in the Electrical panel (Crewmate vision shrinks, Impostor vision does not) |
| Comms | All maps | Non-critical | Fix the Comms panel; tasks and admin info are hidden until then |
| Doors | Several maps | Non-critical | Wait them out (or fix door panels where the map has them) |
| Mushroom Mixup | The Fungle | Non-critical | Everyone looks alike temporarily; wait it out and be careful |
Criticals are the Impostors' best tool: they pull the crew to one spot, split the group, and create cover for kills on the way.
| Map | Size | Notes |
|---|---|---|
| The Skeld | Small/medium | The classic. Vents link in small networks (e.g. Electrical, Medbay and Security connect). Cameras in Security, Admin table in Admin. |
| MIRA HQ | Small | Everything connects through a central hallway; all vents link into one network. Door log and Admin give strong info. No cameras. |
| Polus | Large | Outdoor base with Vitals in Office and cameras. Long walks make alibis easier to check. Seismic sabotage replaces Reactor/O2. |
| The Airship | Very large | You choose your spawn point each round. Long hallways, ladders and the Gap Room moving platform make isolated kills easy. Crash Course is the critical sabotage. |
| The Fungle | Large | Jungle island with a zipline, ladders and mushroom-based Mushroom Mixup sabotage. Sight lines are broken up by foliage, so kills are easy to miss. |
Information tools to learn per map: Admin (shows how many people are in each room, not who), Cameras/Security, Vitals (who is alive/dead), and Door Log on MIRA HQ. Checking these between tasks is how good Crewmates catch lies.
Roles are enabled per lobby in Role Settings, each with its own count and spawn chance. The Match Info Guide added in v18.0.0 shows what is active.
| Role | Ability | How to play it |
|---|---|---|
| Engineer | Can use vents | Use vents to fix sabotages fast. Expect to be accused if someone sees you vent, so claim early when caught. |
| Scientist | Portable Vitals (battery charges by doing tasks) | Check Vitals right after a kill window to time deaths. Call a meeting as soon as someone dies near you. |
| Guardian Angel | Ghost role: shields a living player for a short time | Protect whoever the Impostor is likely to hit next (lone players near a sabotage fix). |
| Tracker | Tracks one player's position on the map for a time | Track the player you trust least; a track that shows them near the body is huge evidence. |
| Noisemaker | When killed, alerts others to the body's location | Makes you a bad target; Impostors may avoid you, which is also information. |
| Detective (v17.0.0) | Two abilities: Notes (records the dead Crewmate's location, your suspect list, and what kind of Impostor you're facing) and Interrogate (question players to learn where they were during the crime) | Interrogate after a kill. Since v18.0.0 Interrogate has a cooldown after Emergency Meetings, so plan when you use it. |
| Judge (v18.0.0) | Overrule: once per game, eject any player regardless of the vote. Unlocks after completing a set number of tasks (host-configurable). If your target is not an Impostor, you are ejected instead | Only fire it on hard evidence (seen kill, seen vent with no Engineer in lobby). If multiple Judges overrule in the same meeting, the first one counts and the others get the use back for a later meeting. |
| Role | Ability | How to play it |
|---|---|---|
| Impostor (base) | Kill, sabotage, vent | The baseline. Fake tasks at plausible spots and time kills with sabotages. |
| Shapeshifter | Transform into another player for a time | Shift into someone, kill in view of a witness, then shift back. Framing is the point. |
| Phantom | Turn invisible for a time; can kill (visibly ending the invisibility) | Vanish to cross open areas or leave a crime scene without being seen walking away. |
| Viper (v17.0.0) | Victims are dissolved with acid; bodies disappear after a short time | Kill in rooms people won't pass soon. Bodies that vanish before anyone finds them give the crew nothing to report. |
A separate mode: one Impostor hunts, Crewmates hide and do tasks. The Impostor is revealed from the start, Crewmates get a limited number of vent uses and fake-task tricks do not matter. Final Hide is a short phase near the end where the Impostor gets a speed boost. Win as Crewmate by surviving the timer (tasks shorten it); win as Impostor by killing everyone.
| Setting | Why it matters |
|---|---|
| Confirm Ejects | Off makes ejections uncertain and games tenser |
| Visual Tasks | Off removes the easiest proof of innocence |
| Task Bar Updates | "Meetings" or "Never" stops Crewmates from reading kills off the bar |
| Kill Cooldown / Impostor count | The main balance levers; 2 Impostors in lobbies of about 8-10 players is common |
| Anonymous Votes | Hides who voted for whom |
| Role Settings | Count and chance per role; the Judge's task requirement lives here |
Is Among Us free on Steam? No, it's a paid game on Steam. Cosmetics come from Cosmicubes and the in-game store.
What does the Judge do? Added in v18.0.0 (August 2026). Once the Judge finishes enough tasks, they can Overrule once per game to eject any player regardless of the vote. If that player is not an Impostor, the Judge is ejected instead.
What are the newest roles? Detective and Viper (v17.0.0, September 2025) and the Judge (v18.0.0, August 2026). Innersloth's 2026 roadmap planned two new roles for the second half of 2026, and the Judge was the first.
Can I play with console and mobile friends? Yes, Among Us has cross-play across PC, console and mobile through lobby codes. Keep everyone on the latest version, because old versions lose support.
How many Impostors should a lobby have? It's up to the host. One Impostor for small lobbies and two for larger ones (around 8 or more players) is the usual balance.
What is Among Us 3D? The renamed Among Us VR, a separate first-person game with its own updates. This guide covers the standard game.
Is there a story mode? Innersloth is making a narrative game, "Among Us Story: On Guard." The 2026 Roadmap Part 2 says it's in active development after its reveal and demo, with release expected later in 2026 (no firm date yet).