Everything you need to go from fresh Colonial Marine to Insane and Hardcore runs in Aliens: Fireteam Elite: classes and team comps, the perk board, weapons and attachments, consumables, every campaign, Horde mode, Challenge Cards, enemies, and the achievements worth planning around.
Researched September 2026 — current as of the Alien Day 2024 update (April 26, 2024), the most recent content patch; the game is in maintenance with no new content announced. Live games change; check the linked sources if something differs.
There are four base campaigns with three missions each, plus a fifth from the Pathogen expansion (released August 30, 2022).
| Campaign | Notes | Achievement |
|---|---|---|
| Priority One | The first campaign; introduces Xenomorph types and holdouts | Priority One |
| Giants in the Earth | Takes you deeper into LV-895 and its ruins | Giants in the Earth |
| The Gift of Fire | Heavier Synthetic encounters | The Gift of Fire |
| The Only Way to be Sure | Wraps up the base story | The Only Way to be Sure |
| Promise of a Flower (Pathogen DLC) | Three missions with new Pathogen enemies inspired by Alien: Covenant; the paid expansion also added eight weapons, outfits, perks, and emotes | Promise of a Flower |
Every-campaign achievements stack by difficulty: "Expeditionary Service Ribbon" (Standard), "LV-895 Service Ribbon" (Intense), "LV-895 Campaign Medal" (Extreme), and "Reticulum Theater Medal" (Insane). Clearing all campaigns on a higher difficulty is the efficient route.
| Difficulty | Notes |
|---|---|
| Casual | Easiest option for story runs (added after launch) |
| Standard | Normal; the baseline for campaign achievements |
| Intense | Where rewards and challenge ramp up; "Didn't Break a Sweat" |
| Extreme | Needs coordinated comps; "A Stand Up Fight" |
| Insane | Top standard difficulty; "My Kind of Crazy" |
| Hardcore | Numbered levels beyond the standard settings; "I Can't Lie About Your Chances" needs Hardcore 10 |
Seven classes are available: Gunner, Demolisher, Technician, Doc, Recon, Phalanx, and Lancer. Phalanx and Lancer were added after launch. Each Class Kit has two unique combat abilities plus its own unlockable perks, and the store page counts over 130 perks in total.
| Class | Role | Notes |
|---|---|---|
| Gunner | Rifle DPS | Reliable damage; Overclock boosts fire rate. Best first pick |
| Demolisher | Heavy weapons and explosives | Deletes elites and groups; mind friendly fire |
| Technician | Support and area control | Deploys a sentry turret and tech abilities for crowd control |
| Doc | Healer | Trauma Station heals the team; essential on harder difficulties |
| Recon | Scouting and support | Reveals enemies and supplies the team |
| Phalanx | Frontline with a shield | Holds chokepoints and protects the team at close range |
| Lancer | Tactical firepower | Later addition for aggressive play |
Recommended team comps:
Each class has a grid-shaped perk board. Perks come in different shapes and sizes, and you slot them into the board to shape your build. "Fully Rigged" requires filling every slot on a perk board.
Attachment tip: the April 2023 patch fixed incorrect Range stats on several attachments, including Appended Magazine, Muzzle Brake, Holotab Sight, SmartAssist Sight, Vented Flash Hider, Weighted Magazine, and Forward Mount Laser. If you gave up on one of those earlier, test it again.
Smartgun: it can lock on to targets automatically. An accessibility option lets you toggle its "failed to target" audio.
Consumables are bought before a mission and used in the field: deployable turrets, mines, and other support tools. They are what turn a failing holdout.
Xenomorphs:
| Enemy | Threat | Counter |
|---|---|---|
| Runners and Drones | Swarm fodder | Area damage and steady fire |
| Warriors | Tougher melee | Focus fire, stagger |
| Bursters | Explode in acid | Kill at range; spread out |
| Spitters | Ranged acid | Priority target; shoot early |
| Prowlers | Grapple and pin marines | Stay close to teammates so they can free you |
| Praetorians | Elite, heavily armoured | Explosives and focused fire |
| Crushers | Charging juggernaut | Dodge the charge; hit weak spots |
Synthetics are armed androids in parts of the campaign, with more ranged combat. "Glorified Toasters" is 1,000 Synthetic kills.
Pathogen enemies from the DLC include creatures inspired by Alien: Covenant and explosive spore pods ("Pod Popper").
Horde maps add wave survival with unique rewards.
| Terminal Containment reward | Difficulty needed (wave 10+) |
|---|---|
| 3 emotes (Break Time's Over, Come Here - Rendezvous, Home Run) | Intense or higher |
| 5 weapon colours (the Screentone set: Duplicity, Highrise, Downtown, Nightclub, Rush Hour) | Extreme or higher |
| 5 weapon decals (Die Mad!, Extra Lives, Fireball, Game Over, Pixel Bricks) | Insane |
Rewards are shared across modes now. Since the January 24, 2023 patch, every game mode draws from the same pool of non-cosmetic rewards, so any perk or attachment can drop anywhere. Cosmetics are still unique to their mode, which is the only reason to farm a specific Horde map. Horde reward previews are shown per set of 10 waves.
Horde tips:
Challenge Cards add modifiers to a mission for extra rewards. Some make the run harder; others add chaos. "Confidence Course" needs one successful Challenge run; "Overwhelming Confidence" needs 25.
Since the April 2024 update, card packs in SSGT Park's shop are free, and losing a card after a failed mission or host disconnect is no longer a financial setback.
Most achievements come naturally; these are the ones worth planning:
| Achievement | Requirement | Tip |
|---|---|---|
| Kitted Out | Five Kits to rank 8 on one character | Rotate classes as each one hits 8 |
| All My Personal Friends | 30 weapons at four stars on one character | Swap weapons often; low difficulties are fine for levelling |
| Ready for Anything / State of the Art Firepower | 25 attachments; one of every attachment type | Any mode can drop any attachment since January 2023 |
| CMISRS Asset / CMISRS Resource | Return 39 and 48 pieces of intel on one character | Use a collectibles map; intel is per character |
| Keen Eye | Open 50 hidden caches | Search side rooms on every run |
| Supportive Squad | 50 missions with nobody downed | Farm on a lower difficulty with a Doc |
| Suturing Expert | Heal the fireteam with an aid kit 100 times | Play Doc or carry aid kits regularly |
| Those Things Were Huge | 2,000 elite kills | Comes with Horde and higher difficulties |
| Anti-Mutation Station / Pod Popper | 300 Pathogen kills; 50 spore pods | Replay Promise of a Flower |
| I Think They Like Me | Get grappled five times in one mission | Let Prowlers catch you on a low difficulty |
| Collections | 20 emotes, 20 hats, 40 weapon colours, 40 decals on one character | Cosmetics are tied to specific modes, so play every mode, including the Horde maps |
Can I play Aliens: Fireteam Elite solo? Yes. Two AI synths, Alpha and Beta, join you. Their behaviour was improved in October 2023.
How many campaigns are there? Four base campaigns with three missions each, plus Promise of a Flower from the Pathogen expansion.
Are Challenge Cards free? Yes, since the April 26, 2024 update.
What is the credit cap? 100,000 credits since April 2024.
Is the game still supported? The latest update was the April 2024 quality-of-life patch. Online play on PC continues; the Nintendo Switch cloud version was shut down on August 5, 2026 (the Switch release had launched on April 26, 2023).
Which class is best for beginners? Gunner for straightforward damage, or Doc if you like support.