Aliens: Fireteam Elite: Complete Guide

Everything you need to go from fresh Colonial Marine to Insane and Hardcore runs in Aliens: Fireteam Elite: classes and team comps, the perk board, weapons and attachments, consumables, every campaign, Horde mode, Challenge Cards, enemies, and the achievements worth planning around.

Researched September 2026 — current as of the Alien Day 2024 update (April 26, 2024), the most recent content patch; the game is in maintenance with no new content announced. Live games change; check the linked sources if something differs.

Quick Start

  1. Play with two humans or with the synth AI. Missions are for a fireteam of three. If you are solo, the synths Alpha and Beta fill in, and they were significantly improved in the October 2023 patch.
  2. Pick a class, then level it. Every class has its own rank and perk board. You can switch classes between missions, and "Specialist" rewards getting one Kit to rank 8.
  3. Consumables are your emergency buttons. Deployable turrets, mines, and similar gear turn the big holdout waves. Buy and bring them every mission.
  4. Friendly fire is on. Crossfire, explosives, and flames hurt teammates, and one achievement ("Trigger Discipline") requires an Intense+ mission with no friendly fire damage.
  5. Prioritise specials. Spitters, Prowlers, and Bursters kill more marines than the swarm. Call them out and shoot them first.
  6. Challenge Cards are free now. Since the April 2024 update, card packs in SSGT Park's shop cost nothing, so use them freely for modifiers and extra rewards.
  7. The credit cap is 100,000. It was doubled from 50,000 in April 2024, so you can save up for bigger purchases.
  8. Collect hidden caches and intel. They give rewards and count toward "Keen Eye" (50 caches) and the CMISRS intel achievements.

Campaigns

There are four base campaigns with three missions each, plus a fifth from the Pathogen expansion (released August 30, 2022).

Campaign Notes Achievement
Priority One The first campaign; introduces Xenomorph types and holdouts Priority One
Giants in the Earth Takes you deeper into LV-895 and its ruins Giants in the Earth
The Gift of Fire Heavier Synthetic encounters The Gift of Fire
The Only Way to be Sure Wraps up the base story The Only Way to be Sure
Promise of a Flower (Pathogen DLC) Three missions with new Pathogen enemies inspired by Alien: Covenant; the paid expansion also added eight weapons, outfits, perks, and emotes Promise of a Flower

Every-campaign achievements stack by difficulty: "Expeditionary Service Ribbon" (Standard), "LV-895 Service Ribbon" (Intense), "LV-895 Campaign Medal" (Extreme), and "Reticulum Theater Medal" (Insane). Clearing all campaigns on a higher difficulty is the efficient route.

Difficulty

Difficulty Notes
Casual Easiest option for story runs (added after launch)
Standard Normal; the baseline for campaign achievements
Intense Where rewards and challenge ramp up; "Didn't Break a Sweat"
Extreme Needs coordinated comps; "A Stand Up Fight"
Insane Top standard difficulty; "My Kind of Crazy"
Hardcore Numbered levels beyond the standard settings; "I Can't Lie About Your Chances" needs Hardcore 10

Classes

Seven classes are available: Gunner, Demolisher, Technician, Doc, Recon, Phalanx, and Lancer. Phalanx and Lancer were added after launch. Each Class Kit has two unique combat abilities plus its own unlockable perks, and the store page counts over 130 perks in total.

Class Role Notes
Gunner Rifle DPS Reliable damage; Overclock boosts fire rate. Best first pick
Demolisher Heavy weapons and explosives Deletes elites and groups; mind friendly fire
Technician Support and area control Deploys a sentry turret and tech abilities for crowd control
Doc Healer Trauma Station heals the team; essential on harder difficulties
Recon Scouting and support Reveals enemies and supplies the team
Phalanx Frontline with a shield Holds chokepoints and protects the team at close range
Lancer Tactical firepower Later addition for aggressive play

Recommended team comps:

The perk board

Each class has a grid-shaped perk board. Perks come in different shapes and sizes, and you slot them into the board to shape your build. "Fully Rigged" requires filling every slot on a perk board.

Weapons, Attachments, and Cosmetics

Attachment tip: the April 2023 patch fixed incorrect Range stats on several attachments, including Appended Magazine, Muzzle Brake, Holotab Sight, SmartAssist Sight, Vented Flash Hider, Weighted Magazine, and Forward Mount Laser. If you gave up on one of those earlier, test it again.

Smartgun: it can lock on to targets automatically. An accessibility option lets you toggle its "failed to target" audio.

Consumables

Consumables are bought before a mission and used in the field: deployable turrets, mines, and other support tools. They are what turn a failing holdout.

Enemies

Xenomorphs:

Enemy Threat Counter
Runners and Drones Swarm fodder Area damage and steady fire
Warriors Tougher melee Focus fire, stagger
Bursters Explode in acid Kill at range; spread out
Spitters Ranged acid Priority target; shoot early
Prowlers Grapple and pin marines Stay close to teammates so they can free you
Praetorians Elite, heavily armoured Explosives and focused fire
Crushers Charging juggernaut Dodge the charge; hit weak spots

Synthetics are armed androids in parts of the campaign, with more ranged combat. "Glorified Toasters" is 1,000 Synthetic kills.

Pathogen enemies from the DLC include creatures inspired by Alien: Covenant and explosive spore pods ("Pod Popper").

Horde Mode

Horde maps add wave survival with unique rewards.

Terminal Containment reward Difficulty needed (wave 10+)
3 emotes (Break Time's Over, Come Here - Rendezvous, Home Run) Intense or higher
5 weapon colours (the Screentone set: Duplicity, Highrise, Downtown, Nightclub, Rush Hour) Extreme or higher
5 weapon decals (Die Mad!, Extra Lives, Fireball, Game Over, Pixel Bricks) Insane

Rewards are shared across modes now. Since the January 24, 2023 patch, every game mode draws from the same pool of non-cosmetic rewards, so any perk or attachment can drop anywhere. Cosmetics are still unique to their mode, which is the only reason to farm a specific Horde map. Horde reward previews are shown per set of 10 waves.

Horde tips:

Challenge Cards

Challenge Cards add modifiers to a mission for extra rewards. Some make the run harder; others add chaos. "Confidence Course" needs one successful Challenge run; "Overwhelming Confidence" needs 25.

Since the April 2024 update, card packs in SSGT Park's shop are free, and losing a card after a failed mission or host disconnect is no longer a financial setback.

Common Mistakes to Avoid

Advanced Tips

Achievement Planning

Most achievements come naturally; these are the ones worth planning:

Achievement Requirement Tip
Kitted Out Five Kits to rank 8 on one character Rotate classes as each one hits 8
All My Personal Friends 30 weapons at four stars on one character Swap weapons often; low difficulties are fine for levelling
Ready for Anything / State of the Art Firepower 25 attachments; one of every attachment type Any mode can drop any attachment since January 2023
CMISRS Asset / CMISRS Resource Return 39 and 48 pieces of intel on one character Use a collectibles map; intel is per character
Keen Eye Open 50 hidden caches Search side rooms on every run
Supportive Squad 50 missions with nobody downed Farm on a lower difficulty with a Doc
Suturing Expert Heal the fireteam with an aid kit 100 times Play Doc or carry aid kits regularly
Those Things Were Huge 2,000 elite kills Comes with Horde and higher difficulties
Anti-Mutation Station / Pod Popper 300 Pathogen kills; 50 spore pods Replay Promise of a Flower
I Think They Like Me Get grappled five times in one mission Let Prowlers catch you on a low difficulty
Collections 20 emotes, 20 hats, 40 weapon colours, 40 decals on one character Cosmetics are tied to specific modes, so play every mode, including the Horde maps

FAQ

Can I play Aliens: Fireteam Elite solo? Yes. Two AI synths, Alpha and Beta, join you. Their behaviour was improved in October 2023.

How many campaigns are there? Four base campaigns with three missions each, plus Promise of a Flower from the Pathogen expansion.

Are Challenge Cards free? Yes, since the April 26, 2024 update.

What is the credit cap? 100,000 credits since April 2024.

Is the game still supported? The latest update was the April 2024 quality-of-life patch. Online play on PC continues; the Nintendo Switch cloud version was shut down on August 5, 2026 (the Switch release had launched on April 26, 2023).

Which class is best for beginners? Gunner for straightforward damage, or Doc if you like support.

Sources