How to set up Aimlabs properly, which tasks train which skill, how to build a routine that carries over to your main game, and what the Aimlabs 2.0 overhaul changed.
Researched September 2026 — current as of the Aimlabs 2.0 client (live since September 3, 2026) and the Moon Festival 2026 event. Live games change; check the linked sources if something differs.
Aimlabs 2.0 went live on September 3, 2026, with a redesigned UI and performance improvements. The parts that matter for training:
| Feature | What it does | How to use it |
|---|---|---|
| Home: Daily Missions | Guided daily training matched to your skill level; completing missions earns Aim Credits | Do it as your default session if you don't have a custom routine |
| Home: Your Climb | Shows the exact score you need to move up the leaderboard on the task you last played | Use as a short-term goal, but not every session |
| Play: Training Grid | One browser for Tasks, Playlists, Guides, Benchmarks, Events, and Multiplayer modes | Filter by skill type to find tasks for your weak area |
| Results: Overview | Redesigned post-run dashboard | Check accuracy, reaction/kill time, and trends after each run, not only the score |
If you're coming back from before 2.0, your tasks and playlists are still there. They've been moved into the Training Grid.
Think in cm/360, the distance your mouse travels for one full turn. It's the same in every game.
| Game style | Typical range | Why |
|---|---|---|
| Tactical FPS (VALORANT, CS2) | Lower sens / larger cm/360 | Precise headshot flicks, little 180-degree turning |
| Hero/arena shooters (Overwatch 2, Marvel Rivals, Apex) | Medium | Lots of tracking and vertical movement |
| Build/movement shooters (Fortnite, Roblox Rivals) | Medium-higher | Fast camera turns while building/moving |
These are common patterns, not rules. Pick something comfortable and keep it for weeks. Changing sensitivity all the time is the most common reason people stop improving. Aimlabs+ has Sensitivity Finder 2.0 if you want a guided test. The free route is simple: try a few values on the same tasks and keep the one where both accuracy and speed hold up.
Task names below are standard Aimlabs tasks. Most have Speed/Precision or difficulty variants in the Training Grid.
| Task | Trains | Notes |
|---|---|---|
| Gridshot | Speed, warm-up, rhythm | Three targets on a grid. The classic warm-up. Keep accuracy high. Don't just spam |
| Sixshot | Precision flicks | Smaller targets than Gridshot. The "next step up" |
| Spidershot | Flicks from centre outwards | Targets spawn in random spots and you re-centre, which is close to real peeks |
| Microshot | Micro-adjustments | Tiny targets near the crosshair. Great for headshot correction |
| Reflexshot | Reaction speed | Targets appear and vanish. Rewards fast, controlled clicks |
| Motionshot | Flicking to moving targets | Bridges flicking and tracking |
| Linetrace | Controlled horizontal aim | Good for beginners who over-flick |
| Task | Trains | Notes |
|---|---|---|
| Strafetrack | Following strafing targets | Core skill for Apex, OW2, Marvel Rivals, Fortnite |
| Motiontrack | Smooth tracking with direction changes | Focus on reacting to reversals, not predicting them |
| Spheretrack | Tracking around the full screen | Trains vertical and diagonal tracking |
| Freetrack | Unpredictable movement | Advanced. Use once basic tracking is solid |
Event tasks are good variety, but they don't replace your core routine.
These come from a widely used community Steam guide, lightly condensed. Adjust the time per task to fit your session.
| Level | Routine |
|---|---|
| Beginner | Linetrace → Spidershot → Microshot (Precision) → Motiontrack → Spidershot (Speed/Precision variants) |
| Intermediate | Microflex → Reflexshot → Strafetrack → Microshot (Speed) → Reflexshot (Precision) |
| Advanced | Gridshot → Timingshot → Spheretrack → Motionshot (Speed and Precision) |
| Master | Spidershot 180 → Sixshot → Freetrack |
A simpler all-round order some players like: Strafetrack → Motionshot → Microshot → Spidershot → Gridshot → Sixshot. Tracking first loosens your arm, then flicking gets faster and smaller.
| Your game | Prioritise | Also do |
|---|---|---|
| VALORANT / CS2 | Microshot, Spidershot, Reflexshot, Sixshot | Light tracking for spray transfers |
| Apex / OW2 / Marvel Rivals | Strafetrack, Motiontrack, Spheretrack | Motionshot for flick-to-track |
| Fortnite / Roblox Rivals | Tracking + fast switching | Reflexshot for close fights |
| Deadlock | Tracking plus projectile leading | Vertical tracking |
Aimlabs also has game-specific playlists. Console versions got Roblox Rivals Aim Basics and Apex Legends Aim Basics routines plus Sniper Projectile Training in June 2026, and PC has had many of these for a while. Search the Training Grid for your game's name.
Aimlabs is fully playable for free: tasks, playlists, benchmarks, events, multiplayer, and leaderboards. Aimlabs+ is the paid tier.
| Plan | Price (as listed Sept 2026) |
|---|---|
| 1 month | $10/month |
| 3 months | $9/month |
| 6 months | $7/month |
What Aimlabs+ adds: Sensitivity Finder 2.0, personalised training programs with adaptive exercises, an AI aim coach that points out weaknesses, a VALORANT Training Center with 1:1 map practice, Academy video courses, and detailed analytics (over/underflicks, smoothness, shot timing, flick direction, path efficiency, and more). It also includes Shot Vision (added in patch 1.39). Shot Vision shows where to lead projectile shots against moving targets, with five visual styles. Scores set with Shot Vision on do not count for leaderboards.
Is it worth it? If you already know your weak skill and have a routine, the free version is enough. The analytics are most useful when you've hit a plateau and can't tell why. Prices change, so check the current offer in the client first.
Is Aimlabs free? Yes. The core game is free on Steam, Xbox, and PS5. Aimlabs+ is an optional subscription for extra analytics, the AI coach, guided programs, and Sensitivity Finder 2.0.
Does Aimlabs actually improve aim in real games? It improves raw mechanics (flick accuracy, tracking smoothness, reaction), especially if your profile matches your game. It won't fix positioning or crosshair placement, which decide more fights in tactical shooters.
How long should I train each day? 15–30 focused minutes is enough for steady gains for most people. Consistency matters more than volume.
What's the best task for VALORANT? There isn't one. Combine Microshot, Spidershot, Sixshot, and Reflexshot for headshot flicks. Aimlabs+ also has a VALORANT Training Center with 1:1 maps.
Why do my scores go down some days? Sleep, tension, warm-up, and grip all affect scores. Judge your progress over weeks, not days.
Where did my playlists go after the 2.0 update? Everything moved into the Training Grid on the Play screen, which has Tasks, Playlists, Guides, Benchmarks, Events, and Multiplayer all in one place.
Can I log in with Steam? Yes. Steam login has been supported since August 2026.