How to play Age of History II (AoH2) well: turn economy, movement and diplomacy points, provinces and buildings, warfare, peace deals, vassals and stability. It also covers the editors and Workshop scenarios, plus how the original compares to the new Age of History 2: Definitive Edition.
Researched September 2026 — current as of AoH2 version 1.24 (save/load fix, February 2024) and the separate Definitive Edition (released 15 April 2026). Live games change; check the linked sources if something differs.
Status: the original Age of History II (Łukasz Jakowski, Steam release 21 November 2018) still works and is sold, but active development has moved on. Age of History 2: Definitive Edition is a separate Steam product released 15 April 2026. It adds a new 13,892-province world map, 32 religions, capitulation, expanded diplomacy, atomic weapons, more government types, new wonders and a modern UI. AoH2 owners got a 30% launch discount via the Definitive Edition Upgrade Bundle, and a demo is available. The developer also makes Age of History 3. This guide covers the original, and most of it applies to the Definitive Edition too. Where DE differs, it's noted.
| Resource | Used for | Tips |
|---|---|---|
| Gold (treasury) | Recruiting, buildings, upkeep, investments | Never run a deficit for long |
| Movement Points | Moving and recruiting armies | Prioritize fronts; don't shuffle troops aimlessly |
| Diplomacy Points | Alliances, war declarations, improving relations, treaties | Keep a buffer for emergencies (like calling allies) |
| Technology | Better combat and economy | Keep research funded |
| Stability / Happiness | Prevents revolts | Drops with war exhaustion and unrest |
| War exhaustion | Builds up during long wars | Make peace before it tanks stability |
Budget sliders: the budget has four parts: taxes (income), goods (production), investments (economy and development) and research (technology points). Armies also cost upkeep every turn. When you're at peace, lean toward investments and research. In wartime, raise taxes enough to cover a bigger army, but watch happiness.
Provinces have population, economy, growth rate and terrain. Develop your best provinces first.
| Building | Role |
|---|---|
| Farm | Growth/food and population |
| Workshop | Economy/production |
| Market | Income |
| Library | Research |
| Armoury | Military bonus |
| Supply Camp | Supports armies/logistics |
| Fort | Defense bonus for the province |
| Watchtower | Vision/defense |
| Port | Coastal access and naval movement |
| Wonder | Boosts population growth and taxation income (the DE adds new wonders) |
Rules of thumb:
Definitive Edition additions: press and drag the middle mouse button to select and move multiple armies. Right-click or "Move to" can split an army across several provinces. Defeated armies partly retreat to neighboring provinces instead of being wiped. Civilizations capitulate to the opposing war leader when enough of their provinces are occupied and the war score is above 50%.
Original AoH2 core actions: declare war, form alliances, improve relations, non-aggression pacts, military access, peace treaties, vassals and unions.
The Definitive Edition adds a big list of new actions, including Enforce Peace, Intervene in War, Join War, Send Volunteer Army, Provoke Rebels, Host Diplomatic Summit, Spread Propaganda, Recruit Mercenaries, Impose Sanctions, Share Technology, Request Loan, Offer Debt Relief, Ask to Become a Vassal, Transfer Vassal, Propose Union, Found a City, and Invest in or Build in Foreign Provinces.
Peace deals: take provinces you can hold, release vassals from land you can't assimilate, and take war reparations for steady income.
| Feature | Age of History II (2018) | Definitive Edition (2026) |
|---|---|---|
| World map | Default Earth map, plus official Europe (1,787 provinces) and Asia (4,431 provinces) maps | New 13,892-province world map |
| Scenarios and formables | Grand Campaign plus official and community scenarios | 23 scenarios and 225 formable civilizations |
| Religion | Not a system (the DE announcement introduces religions as new) | 32 religions that affect diplomacy and relations, with a Religions map mode |
| Ending wars | Peace treaties | Peace treaties plus capitulation once enough provinces are occupied and war score is above 50% |
| Army control | Classic per-army orders | Middle-mouse drag to select several armies; split moves across provinces; defeated armies partly retreat |
| Late game | Original tech and governments | Adds atomic weapons and more government types |
| Multiplayer | Hotseat and shared/split screen | Hotseat and shared/split screen |
| Modding | Editors and Steam Workshop | Editors and full Steam Workshop implementation |
Is Age of History II still supported? The original got a save/load fix (v1.24) in February 2024 and an achievements fix in March 2024. Newer development is in Age of History 2: Definitive Edition (April 2026) and Age of History 3.
Should I buy the original or the Definitive Edition? For new players in 2026, the Definitive Edition has the bigger map, more diplomacy, capitulation and a modern UI. The original is cheaper and has years of community scenarios.
Is there online multiplayer? No. Both the original and the Definitive Edition list only local multiplayer: hotseat (as many players as there are civilizations in the scenario) and shared/split-screen play.
How do I get more Movement Points? They refill each turn. The developer's Definitive Edition notes say unspent points can bank up to 150% of your normal amount, and that technology points can also be put into raising your Movement Points per turn. Spend them on moves that matter and don't shuffle troops back and forth.
What's the relationship to Age of Civilizations II? Age of Civilizations II is the earlier/mobile name of the same game line. The forum at ageofcivilizationsgame.com hosts community maps and scenarios.
Does the DE have AI-generated art? The Steam page discloses that some images, such as terrain types, were generated by AI.