Age of Empires IV: Anniversary Edition: Complete Guide

A strategy guide for Age of Empires IV. It covers economy fundamentals, a reliable opening, landmarks and aging up, unit counters, civilization notes (including the 2026 Jin Dynasty), ranked play, and the habits that climb ladders.

Researched September 2026. Current as of Patch 16.2.10884 (June 18, 2026) and Ranked Season 13 (started with Yue Fei's Legacy on May 7, 2026). Raiders of the North (Vikings and Scots) is announced for fall 2026. Live games change, so check the linked sources if something differs.

Quick Start

  1. Never stop making Villagers. Constant Town Center production is the single biggest skill difference between beginners and intermediate players.
  2. Don't get supply blocked. Build Houses ahead of time. Each one raises your population cap.
  3. Scout early. Your starting scout finds sheep, gold, stone, deer, and the enemy base. Bring sheep back to the Town Center.
  4. Age up with landmarks. Each civ picks one of two landmarks per age. Landmarks give a bonus and advance your age.
  5. Learn the counter triangle. Spearmen beat cavalry, cavalry beat archers, archers beat spearmen. Heavy infantry and knights beat light units.
  6. Upgrade your economy at the Mill, Lumber Camp, and Mining Camp (Wheelbarrow, gathering upgrades). They pay for themselves quickly.
  7. Use control groups (Ctrl + number) for your army and production buildings.
  8. Play the campaigns or the Art of War challenges to learn mechanics like micro and build orders against a timer.
  9. Start with English or French for your first ranked games. Both are forgiving and strong.

Economy Fundamentals

Four resources: Food, Wood, Gold, Stone. Villagers gather them and drop them off at the Town Center or nearby drop sites.

Source Notes
Sheep The fastest early food. Herd them under the Town Center
Berries Build a Mill next to them. Some civs gather faster
Deer and boar Good food, but you have to hunt them and carry the meat back
Farms Infinite food. Your mid-game backbone
Wood Build Lumber Camps at forest edges. Needed for houses, farms, and archers
Gold Mining Camps. Needed for aging up and elite units
Stone Keeps, walls, some landmarks and technologies

Rules of thumb:

A Standard Opening (Generic)

Every civ has its own optimized build, but this skeleton works for most:

  1. Town Center: Queue Villagers immediately and keep queuing.
  2. Villagers 1 to 6: Food (sheep under TC). Use the scout to bring more sheep.
  3. Next few: Wood. Build a House, then a Lumber Camp.
  4. Next: Gold (Mining Camp), or more food on berries or a Mill.
  5. Around 12 to 16 Villagers: Start the Feudal landmark with two to three Villagers, balancing food and gold.
  6. Feudal Age (Age II): Add a military building (Barracks, Archery Range, or Stable), and research Wheelbarrow and the gathering upgrades.
  7. Transition to farms as sheep and berries run out.
  8. Castle Age (Age III) once your economy is stable, around 25 to 35 Villagers depending on strategy.

The Feudal Age landmark costs 400 Food and 200 Gold. Later ages cost more and need more Villagers to build quickly.

Aging Up and Landmarks

Victory Conditions

Condition How
Landmark Destroy all enemy landmarks (including their Town Center landmark)
Sacred Site Capture and hold all Sacred Sites for 10 minutes
Wonder Build a Wonder and defend it until the timer ends
Surrender The enemy concedes

Ranked 1v1 usually ends by landmark destruction or surrender.

Unit Counters

Unit type Strong against Weak against
Spearman Cavalry Archers, heavy infantry
Archer Spearmen, light infantry Horsemen, Mangonels, heavy armor
Horseman Archers, siege Spearmen
Man-at-Arms Light units, buildings Crossbowmen, Knights (in numbers)
Knight Archers, light units Spearmen, Crossbowmen, camels
Crossbowman Heavy units (MAA, Knights) Horsemen, Mangonels
Handcannoneer Heavy units Cavalry, splash damage
Mangonel Clumped infantry and archers Cavalry, Springalds
Springald Siege Infantry and cavalry
Ram / Siege tower Buildings Everything with melee (Villagers included)
Trebuchet / Bombard / Culverin Long-range siege / anti-siege Cavalry raids

Upgrades matter as much as unit choice. Blacksmith armor and weapon upgrades, and the unit veterancy tiers (Veteran, Elite), change fights dramatically.

Civilization Notes

As of September 2026 there are 23 civilizations. There are 8 base civs, the Anniversary pair (Malians, Ottomans), Byzantines and Japanese from The Sultans Ascend, plus variant civs (Ayyubids, Jeanne d'Arc, Order of the Dragon, Zhu Xi's Legacy, Knights Templar, House of Lancaster, Golden Horde, Macedonian Dynasty, Sengoku Daimyo, Tughlaq Dynasty) and the Jin Dynasty (Yue Fei's Legacy, May 2026). Vikings and Scots arrive with Raiders of the North in fall 2026.

Civ Identity Beginner notes
English Longbowmen, cheaper farms, defensive network bonuses Very forgiving. Longbow Feudal pushes are simple and strong
French Royal Knights, cheaper economy techs, strong early cavalry Aggressive cavalry civ. Easy to learn
Holy Roman Empire Prelates inspire Villagers. Strong infantry Defensive into a powerful late game
Rus Gold from hunting, wooden fortresses, Horse Archers Map-control civ
Mongols Nomadic (packable buildings), no walls, the Ovoo stone mechanic, Mangudai Aggressive, harder to master
Chinese Dynasties, tax collection, Zhuge Nu, Grenadiers, gunpowder Rewarding but APM-heavy
Delhi Sultanate Free technologies (slow research sped up by Scholars), War Elephants Unusual tempo
Abbasid Dynasty House of Wisdom wings, camels, Ghulams Economy flexibility
Ottomans Military Schools produce free units, Janissaries, Great Bombards, Vizier points Strong mid-late game
Malians Pit Mines, cattle, Javelin Throwers, Musofadi, Sofa Gold-rich economy
Byzantines Olive Oil, cisterns, mercenaries, Cataphracts, Varangian Guard Complex but powerful
Japanese Samurai, Onna-Bugeisha, Shinobi, Farmhouses Strong infantry
Jin Dynasty (2026) Mounted Villagers, Emissaries, Meng'an Mouke keeps, Iron Pagoda, Mounted Grenadiers, Eruptors, Bed Crossbows Mobile economy plus strong cavalry and siege. Buffed in patch 16.1.10056

Variant civs share a base with their parent civ but change key mechanics and landmarks. Try them after you learn the parent.

Ranked and Multiplayer

Controls and Settings

Common Mistakes to Avoid

Advanced Tips

FAQ

Which civilization should I start with? English or French. They're forgiving, strong, and teach good fundamentals.

What's new in Age of Empires IV in 2026? Yue Fei's Legacy (May 7, 2026) added an 8-mission campaign and the Jin Dynasty. Mid-2026 patches added controller UI on PC and handhelds and monthly ranked map rotation. Raiders of the North (Vikings and Scots) is announced for fall 2026.

What is The Crucible? A roguelite single-player mode added with Dynasties of the East (November 2025). Raiders of the North expands its missions.

How many civilizations are there? 23 as of September 2026, counting variant civs and the Jin Dynasty. Raiders of the North adds the Vikings and Scots.

Can I play with a controller or on Steam Deck? Yes. Controller support and the controller UI arrived in June 2026 (patch 16.2.10604), and 16.2.10884 lets handheld players switch UI types.

Is ranked decay on? It was disabled in May 2026 while the developers investigate improvements.

Sources