A strategy guide for Age of Empires IV. It covers economy fundamentals, a reliable opening, landmarks and aging up, unit counters, civilization notes (including the 2026 Jin Dynasty), ranked play, and the habits that climb ladders.
Researched September 2026. Current as of Patch 16.2.10884 (June 18, 2026) and Ranked Season 13 (started with Yue Fei's Legacy on May 7, 2026). Raiders of the North (Vikings and Scots) is announced for fall 2026. Live games change, so check the linked sources if something differs.
Four resources: Food, Wood, Gold, Stone. Villagers gather them and drop them off at the Town Center or nearby drop sites.
| Source | Notes |
|---|---|
| Sheep | The fastest early food. Herd them under the Town Center |
| Berries | Build a Mill next to them. Some civs gather faster |
| Deer and boar | Good food, but you have to hunt them and carry the meat back |
| Farms | Infinite food. Your mid-game backbone |
| Wood | Build Lumber Camps at forest edges. Needed for houses, farms, and archers |
| Gold | Mining Camps. Needed for aging up and elite units |
| Stone | Keeps, walls, some landmarks and technologies |
Rules of thumb:
Every civ has its own optimized build, but this skeleton works for most:
The Feudal Age landmark costs 400 Food and 200 Gold. Later ages cost more and need more Villagers to build quickly.
| Condition | How |
|---|---|
| Landmark | Destroy all enemy landmarks (including their Town Center landmark) |
| Sacred Site | Capture and hold all Sacred Sites for 10 minutes |
| Wonder | Build a Wonder and defend it until the timer ends |
| Surrender | The enemy concedes |
Ranked 1v1 usually ends by landmark destruction or surrender.
| Unit type | Strong against | Weak against |
|---|---|---|
| Spearman | Cavalry | Archers, heavy infantry |
| Archer | Spearmen, light infantry | Horsemen, Mangonels, heavy armor |
| Horseman | Archers, siege | Spearmen |
| Man-at-Arms | Light units, buildings | Crossbowmen, Knights (in numbers) |
| Knight | Archers, light units | Spearmen, Crossbowmen, camels |
| Crossbowman | Heavy units (MAA, Knights) | Horsemen, Mangonels |
| Handcannoneer | Heavy units | Cavalry, splash damage |
| Mangonel | Clumped infantry and archers | Cavalry, Springalds |
| Springald | Siege | Infantry and cavalry |
| Ram / Siege tower | Buildings | Everything with melee (Villagers included) |
| Trebuchet / Bombard / Culverin | Long-range siege / anti-siege | Cavalry raids |
Upgrades matter as much as unit choice. Blacksmith armor and weapon upgrades, and the unit veterancy tiers (Veteran, Elite), change fights dramatically.
As of September 2026 there are 23 civilizations. There are 8 base civs, the Anniversary pair (Malians, Ottomans), Byzantines and Japanese from The Sultans Ascend, plus variant civs (Ayyubids, Jeanne d'Arc, Order of the Dragon, Zhu Xi's Legacy, Knights Templar, House of Lancaster, Golden Horde, Macedonian Dynasty, Sengoku Daimyo, Tughlaq Dynasty) and the Jin Dynasty (Yue Fei's Legacy, May 2026). Vikings and Scots arrive with Raiders of the North in fall 2026.
| Civ | Identity | Beginner notes |
|---|---|---|
| English | Longbowmen, cheaper farms, defensive network bonuses | Very forgiving. Longbow Feudal pushes are simple and strong |
| French | Royal Knights, cheaper economy techs, strong early cavalry | Aggressive cavalry civ. Easy to learn |
| Holy Roman Empire | Prelates inspire Villagers. Strong infantry | Defensive into a powerful late game |
| Rus | Gold from hunting, wooden fortresses, Horse Archers | Map-control civ |
| Mongols | Nomadic (packable buildings), no walls, the Ovoo stone mechanic, Mangudai | Aggressive, harder to master |
| Chinese | Dynasties, tax collection, Zhuge Nu, Grenadiers, gunpowder | Rewarding but APM-heavy |
| Delhi Sultanate | Free technologies (slow research sped up by Scholars), War Elephants | Unusual tempo |
| Abbasid Dynasty | House of Wisdom wings, camels, Ghulams | Economy flexibility |
| Ottomans | Military Schools produce free units, Janissaries, Great Bombards, Vizier points | Strong mid-late game |
| Malians | Pit Mines, cattle, Javelin Throwers, Musofadi, Sofa | Gold-rich economy |
| Byzantines | Olive Oil, cisterns, mercenaries, Cataphracts, Varangian Guard | Complex but powerful |
| Japanese | Samurai, Onna-Bugeisha, Shinobi, Farmhouses | Strong infantry |
| Jin Dynasty (2026) | Mounted Villagers, Emissaries, Meng'an Mouke keeps, Iron Pagoda, Mounted Grenadiers, Eruptors, Bed Crossbows | Mobile economy plus strong cavalry and siege. Buffed in patch 16.1.10056 |
Variant civs share a base with their parent civ but change key mechanics and landmarks. Try them after you learn the parent.
Which civilization should I start with? English or French. They're forgiving, strong, and teach good fundamentals.
What's new in Age of Empires IV in 2026? Yue Fei's Legacy (May 7, 2026) added an 8-mission campaign and the Jin Dynasty. Mid-2026 patches added controller UI on PC and handhelds and monthly ranked map rotation. Raiders of the North (Vikings and Scots) is announced for fall 2026.
What is The Crucible? A roguelite single-player mode added with Dynasties of the East (November 2025). Raiders of the North expands its missions.
How many civilizations are there? 23 as of September 2026, counting variant civs and the Jin Dynasty. Raiders of the North adds the Vikings and Scots.
Can I play with a controller or on Steam Deck? Yes. Controller support and the controller UI arrived in June 2026 (patch 16.2.10604), and 16.2.10884 lets handheld players switch UI types.
Is ranked decay on? It was disabled in May 2026 while the developers investigate improvements.