Across the Obelisk: Complete Beginner-to-Madness Guide

A player's guide to Across the Obelisk (AtO), Dreamsite Games' co-op roguelite deckbuilder. It covers party building, the town and economy, perks, status effects, bosses, game modes and the Madness difficulty ladder, plus what changed in the 1.7.x patches.

Researched September 2026 — current as of Update 1.7.6.3 (live) with 1.7.7.1 on the patch-preview branch (25 September 2026). Live games change; check the linked sources if something differs.

Quick Start

  1. You control a party of four heroes, one per class: Warrior, Scout, Mage and Healer. Your starting party covers all four: Magnus, Andrin, Evelyn and Reginald. Everyone else unlocks by playing.
  2. Each hero has their own deck. You're building four small decks, not one. Keep each deck lean and on-plan.
  3. Gold and Shards are your two run currencies. Gold buys items and cards. Shards pay for upgrading and transforming cards. Both can be passed between players in co-op.
  4. Supplies upgrade your towns permanently. Spending supplies on town upgrades makes future runs cheaper and stronger. It's the main between-run progression besides hero ranks.
  5. Hero ranks unlock perk points. Playing a hero raises their rank, and ranks give perks (stat, resistance and keyword bonuses) that carry into every run.
  6. Events matter. Many map nodes are events whose choices depend on your party's classes and cards. Some choices reward rare items, pets or hero unlocks.
  7. Card rewards unlock permanently. Each class has a pool of unlockable cards (achievements track 30/60/90 per class), and unlocking more widens every future run.
  8. Adventure mode first, then Obelisk Challenge. Adventure is the story campaign across four acts. Obelisk Challenge and the Weekly Challenge are draft-based roguelike modes for experienced players.

Classes and Starting Heroes

Class Starter hero Party role
Warrior Magnus Front-line tank and damage; Block, Taunt-style protection and heavy hits
Scout Andrin Fast attacks, Bleed, Poison, Sharp and Mark-based burst
Mage Evelyn Elemental damage (Burn, Chill, Spark) and AoE
Healer Reginald Healing, Shields, Bless, Sanctify and cleansing curses

Unlockable heroes (base game and DLC, confirmed by the Steam achievement list): Heiner, Grukli, Bree, Thuls, Sylvie, Gustav, Cornelius, Wilbur, Zek, Ottis, Malukah, Nezglekt, Laia and Navalea. Many unlock through events or by beating content. Check the hero select screen for each one's requirement.

Paid hero DLCs: Amelia, the Queen; Nenukil, the Engineer; Bernard, the Alchemist; Sigrun, the Valkyrie; Tulah, the Spider Queen.

1.7 reworks (Magnus and Andrin)

Update 1.7 reworked the two starter frontliners. You can switch between Classic and Reworked traits on the hero's Traits screen. Since 1.7.6.3, the Weekly Challenge works with either setting.

Core Combat Mechanics

Key status effects (charges)

Effect Type What to know
Bleed Curse Damage over time; Scout specialty
Poison Curse Stacks high and ticks every turn; great against bosses
Burn Curse Fire damage over time; Mage specialty
Chill Curse Slows enemies; big stacks lock them down
Spark Curse Lightning that spreads; "Sparkly" and "Electrocuter" achievements reward stacking it
Crack Curse Weakens blunt resistance; pair with blunt attackers
Insane Curse Mind-themed curse
Mark Curse Scout debuff (Hunter's Mark); reworked Andrin converts Mark charges into damage
Sharp / Powerful / Fast Aura Damage and speed buffs
Regeneration Aura Healing over time
Bless / Sanctify Aura / zone Healer-side buffs; big stacks power holy builds
Thorns Aura Reflects damage to attackers
Fury Aura Offensive stacking buff

Since 1.7.6.2, on-hit effects trigger when a hit removes the last stack of Thorns, and damage fully absorbed by Block no longer removes Sleep.

The Run Structure

  1. Act 1: Senenthia. The starting region and town. Learn the event pool here.
  2. Branching regions. Choose paths at forks. Different regions have different bosses, events and shops. Base-game bosses (from the achievement list) include Ylmer, Yogger, Ignidoh, Scorn, Tulah, Faeborg, Erekhal, Elder Dryad, Belphyor, Minotaur, Astarios, Graendor, Rhodogor, Ursur, Matriarch, Ratone, Mortis and DT-800.
  3. Final act. The campaign ends against Lord Hanshek, the villain holding the king's daughter.
  4. Expansions add regions. The Wolf Wars, The Obsidian Uprising, Sands of Ulminin, Shores of Sahti, Necropolis of the Damned, The Shattered Remnant, Spooky Night in Senenthia and The Sunken Temple each add content such as areas, events, bosses and cards. Ulminin, for example, adds the Sandworm fight (it has its own boss achievement, as do Fred and Franky).

Towns

In each town you can:

Town buildings get new cosmetic looks at upgrade levels 6 and 12 (also added 22 September 2026).

Deckbuilding Rules of Thumb

Your First Few Runs: A Simple Plan

  1. Run 1 with the starter four. Magnus holds the front, Andrin applies Mark and Bleed, Evelyn picks one element and commits, Reginald keeps everyone alive. Don't worry about winning; you're learning the event pool and enemy intents.
  2. Pick one element per Mage run. Fire (Burn) and Cold (Chill) decks each want different items and supporting cards. Splitting them weakens both.
  3. Spend Shards on your healer's key cards first. A party that can't sustain through Act 2 loses to attrition before damage ever matters.
  4. Spend supplies at the end of every run. Town upgrades are permanent and make the next attempt stronger even when the last one failed.
  5. Rotate in new heroes as they unlock. Each hero earns rank (and perk points) by being played, so a wider bench of ranked heroes gives you more strong party options.
  6. Try the Reworked toggle on Magnus and Andrin. If the reworked traits don't fit your style, the Classic versions are still available.

Items and Pets

Game Modes

Mode What it is Who it's for
Adventure Story campaign across four acts, with events and choices Everyone; start here
Obelisk Challenge Draft your decks and play a randomized map Experienced players
Weekly Challenge Fixed deck and map each week, with a leaderboard Competitive players
Madness levels Difficulty tiers with extra rules (corruptors) for Adventure/Obelisk Post-campaign progression

Madness: after beating the game, higher Madness levels add harder rules. The "Legendary Hero" achievement asks you to master Madness Level 1. Recent fixes mention encounters at Madness 6+, like the Wraith of Regret softlock fixed on 1.7.7.1 preview.

Co-op

Common Mistakes to Avoid

Advanced Tips

FAQ

Who are the starting heroes? Magnus (Warrior), Andrin (Scout), Evelyn (Mage) and Reginald (Healer).

Can I play Across the Obelisk solo? Yes. You control the full four-hero party yourself. Online co-op supports 2–4 players.

Which DLC should I buy first? The campaign expansions (The Wolf Wars, The Obsidian Uprising, Sands of Ulminin, Shores of Sahti, Necropolis of the Damned, The Shattered Remnant, The Sunken Temple) add the most gameplay. Hero DLCs add single heroes. Season Packs (Golden, Frostforged and Deadly Sins, the last released 22 September 2026 with 10 skins) are cosmetic only.

How do I switch Magnus/Andrin back to their old versions? Toggle Classic/Reworked traits on the hero's Traits screen.

What is Madness? The post-game difficulty ladder that adds modifiers for bigger challenges and rewards.

How do I join the patch-preview branch? Steam > right-click Across the Obelisk > Properties > Game Versions & Betas > select "patch-preview".

Sources